Emergence of Cooperation in a Pursuit-Evasion Game

Abstract

This research concerns the comparison of three different artificial evolution approaches to the design of cooperative behavior in a group of simulated mobile robots. The first and second approaches, termed: single pool and plasticity, are characterized by robots that share a single genotype, though the plasticity approach includes a learning mechanism. The third approach, termed: multiple pools, is characterized by robots that use different genotypes. The application domain implements a pursuit-evasion game in which teams of robots of various sizes, termed: predators, collectively work to capture either one or two others, termed: prey. These artificial evolution approaches are also compared with a static rule based cooperative pursuit strategy specified a priori. Results indicate that the multiple pools approach is superior comparative to the other approaches in terms of measures defined for prey-capture strategy performance. That is, this approach facilitated specialization of behavioral roles allowing it to be effective for all predator team sizes tested.

Cite

Text

Nitschke. "Emergence of Cooperation in a Pursuit-Evasion Game." International Joint Conference on Artificial Intelligence, 2003.

Markdown

[Nitschke. "Emergence of Cooperation in a Pursuit-Evasion Game." International Joint Conference on Artificial Intelligence, 2003.](https://mlanthology.org/ijcai/2003/nitschke2003ijcai-emergence/)

BibTeX

@inproceedings{nitschke2003ijcai-emergence,
  title     = {{Emergence of Cooperation in a Pursuit-Evasion Game}},
  author    = {Nitschke, Geoff},
  booktitle = {International Joint Conference on Artificial Intelligence},
  year      = {2003},
  pages     = {639-646},
  url       = {https://mlanthology.org/ijcai/2003/nitschke2003ijcai-emergence/}
}