Open-World Planning for Story Generation

Abstract

The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One way to generate narrative is to use planning. However, story planners are limited by the fact that they can only operate on the story world provided, which impacts the ability of the planner to find a solution story plan and the quality and structure of the story plan if one is found. We present a planning algorithm for story generation that can non-deterministically make decisions about the description of the initial story world state in a least-commitment fashion. 1

Cite

Text

Riedl and Young. "Open-World Planning for Story Generation." International Joint Conference on Artificial Intelligence, 2005.

Markdown

[Riedl and Young. "Open-World Planning for Story Generation." International Joint Conference on Artificial Intelligence, 2005.](https://mlanthology.org/ijcai/2005/riedl2005ijcai-open/)

BibTeX

@inproceedings{riedl2005ijcai-open,
  title     = {{Open-World Planning for Story Generation}},
  author    = {Riedl, Mark O. and Young, Robert Michael},
  booktitle = {International Joint Conference on Artificial Intelligence},
  year      = {2005},
  pages     = {1719-1720},
  url       = {https://mlanthology.org/ijcai/2005/riedl2005ijcai-open/}
}