Mechanism Design with Partial Revelation
Abstract
Classic direct mechanisms require full utility revelation from agents, which can be very difficult in practical multi-attribute settings. In this work, we study partial revelation within the framework of one-shot mechanisms. Each agent's type space is partitioned into a finite set of partial types and agents (should) report the partial type within which their full type lies. A classic result implies that implementation in dominant strategies is impossible in this model. We first show that a relaxation to Bayes-Nash implementation does not circumvent the problem. We then propose a class of partial revelation mechanisms that achieve approximate dominant strategy implementation, and describe a computationally tractable algorithm for myopically optimizing the partitioning of each agent's type space to reduce manipulability and social welfare loss. This allows for the automated design of one-shot partial revelation mechanisms with worst-case guarantees on both manipulability and efficiency. URL: www.cs.toronto.edu/~nhyafil/Papers/HyafilBoutilierIJCAI07
Cite
Text
Hyafil and Boutilier. "Mechanism Design with Partial Revelation." International Joint Conference on Artificial Intelligence, 2007.Markdown
[Hyafil and Boutilier. "Mechanism Design with Partial Revelation." International Joint Conference on Artificial Intelligence, 2007.](https://mlanthology.org/ijcai/2007/hyafil2007ijcai-mechanism/)BibTeX
@inproceedings{hyafil2007ijcai-mechanism,
title = {{Mechanism Design with Partial Revelation}},
author = {Hyafil, Nathanael and Boutilier, Craig},
booktitle = {International Joint Conference on Artificial Intelligence},
year = {2007},
pages = {1333-1340},
url = {https://mlanthology.org/ijcai/2007/hyafil2007ijcai-mechanism/}
}