Efficiently Solving Joint Activity Based Security Games

Abstract

Despite recent successful real-world deployments of Stackelberg Security Games (SSGs), scale-up remains a fundamental challenge in this field. The latest techniques do not scale-up to domains where multiple defenders must coordinate time-dependent joint activities. To address this challenge, this paper presents two branch-and-price algorithms for solving SSGs, SMARTO and SMARTH, with three novel features: (i) a column-generation approach that uses an ordered network of nodes (determined by solving the traveling salesman problem) to generate individual defender strategies; (ii) exploitation of iterative reward shaping of multiple coordinating defender units to generate coordinated strategies; (iii) generation of tighter upper-bounds for pruning by solving security games that only abide by key scheduling constraints. We provide extensive experimental results and formal analyses.

Cite

Text

Shieh et al. "Efficiently Solving Joint Activity Based Security Games." International Joint Conference on Artificial Intelligence, 2013.

Markdown

[Shieh et al. "Efficiently Solving Joint Activity Based Security Games." International Joint Conference on Artificial Intelligence, 2013.](https://mlanthology.org/ijcai/2013/shieh2013ijcai-efficiently/)

BibTeX

@inproceedings{shieh2013ijcai-efficiently,
  title     = {{Efficiently Solving Joint Activity Based Security Games}},
  author    = {Shieh, Eric Anyung and Jain, Manish and Jiang, Albert Xin and Tambe, Milind},
  booktitle = {International Joint Conference on Artificial Intelligence},
  year      = {2013},
  pages     = {346-352},
  url       = {https://mlanthology.org/ijcai/2013/shieh2013ijcai-efficiently/}
}