Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks

Abstract

Recent years have seen a growing interest in player modeling for digital games. Goal recognition, which aims to accurately recognize players' goals from observations of low-level player actions, is a key problem in player modeling. However, player goal recognition poses significant challenges because of the inherent complexity and uncertainty pervading gameplay. In this paper, we formulate player goal recognition as a sequence labeling task and introduce a goal recognition framework based on long short-term memory (LSTM) networks. Results show that LSTM-based goal recognition is significantly more accurate than previous state-of-the-art methods, including n-gram encoded feedforward neural networks pre-trained with stacked denoising autoencoders, as well as Markov logic network-based models. Because of increased goal recognition accuracy and the elimination of labor-intensive feature engineering, LSTM-based goal recognition provides an effective solution to a central problem in player modeling for open-world digital games. PDF

Cite

Text

Min et al. "Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks." International Joint Conference on Artificial Intelligence, 2016.

Markdown

[Min et al. "Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks." International Joint Conference on Artificial Intelligence, 2016.](https://mlanthology.org/ijcai/2016/min2016ijcai-player/)

BibTeX

@inproceedings{min2016ijcai-player,
  title     = {{Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks}},
  author    = {Min, Wookhee and Mott, Bradford W. and Rowe, Jonathan P. and Liu, Barry and Lester, James C.},
  booktitle = {International Joint Conference on Artificial Intelligence},
  year      = {2016},
  pages     = {2590-2596},
  url       = {https://mlanthology.org/ijcai/2016/min2016ijcai-player/}
}