Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks
Abstract
Recent years have seen a growing interest in player modeling for digital games. Goal recognition, which aims to accurately recognize players' goals from observations of low-level player actions, is a key problem in player modeling. However, player goal recognition poses significant challenges because of the inherent complexity and uncertainty pervading gameplay. In this paper, we formulate player goal recognition as a sequence labeling task and introduce a goal recognition framework based on long short-term memory (LSTM) networks. Results show that LSTM-based goal recognition is significantly more accurate than previous state-of-the-art methods, including n-gram encoded feedforward neural networks pre-trained with stacked denoising autoencoders, as well as Markov logic network-based models. Because of increased goal recognition accuracy and the elimination of labor-intensive feature engineering, LSTM-based goal recognition provides an effective solution to a central problem in player modeling for open-world digital games. PDF
Cite
Text
Min et al. "Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks." International Joint Conference on Artificial Intelligence, 2016.Markdown
[Min et al. "Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks." International Joint Conference on Artificial Intelligence, 2016.](https://mlanthology.org/ijcai/2016/min2016ijcai-player/)BibTeX
@inproceedings{min2016ijcai-player,
title = {{Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks}},
author = {Min, Wookhee and Mott, Bradford W. and Rowe, Jonathan P. and Liu, Barry and Lester, James C.},
booktitle = {International Joint Conference on Artificial Intelligence},
year = {2016},
pages = {2590-2596},
url = {https://mlanthology.org/ijcai/2016/min2016ijcai-player/}
}