General Statistical Approaches to Procedural mAP Generation
Abstract
Procedural content generation (PCG) studies the algorithmic creation of content (e.g., textures, maps), typically for games. PCG has become a popular research topic in recent years, but little has been done in terms of generalized content generators: approaches that can generate content for a variety of games without hand-tuning. We are interested in exploring statistical algorithms that could lead to generalized procedural map generators. PDF
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Snodgrass. "General Statistical Approaches to Procedural mAP Generation." International Joint Conference on Artificial Intelligence, 2016.Markdown
[Snodgrass. "General Statistical Approaches to Procedural mAP Generation." International Joint Conference on Artificial Intelligence, 2016.](https://mlanthology.org/ijcai/2016/snodgrass2016ijcai-general/)BibTeX
@inproceedings{snodgrass2016ijcai-general,
title = {{General Statistical Approaches to Procedural mAP Generation}},
author = {Snodgrass, Sam},
booktitle = {International Joint Conference on Artificial Intelligence},
year = {2016},
pages = {4028-4029},
url = {https://mlanthology.org/ijcai/2016/snodgrass2016ijcai-general/}
}