General Statistical Approaches to Procedural mAP Generation

Abstract

Procedural content generation (PCG) studies the algorithmic creation of content (e.g., textures, maps), typically for games. PCG has become a popular research topic in recent years, but little has been done in terms of generalized content generators: approaches that can generate content for a variety of games without hand-tuning. We are interested in exploring statistical algorithms that could lead to generalized procedural map generators. PDF

Cite

Text

Snodgrass. "General Statistical Approaches to Procedural mAP Generation." International Joint Conference on Artificial Intelligence, 2016.

Markdown

[Snodgrass. "General Statistical Approaches to Procedural mAP Generation." International Joint Conference on Artificial Intelligence, 2016.](https://mlanthology.org/ijcai/2016/snodgrass2016ijcai-general/)

BibTeX

@inproceedings{snodgrass2016ijcai-general,
  title     = {{General Statistical Approaches to Procedural mAP Generation}},
  author    = {Snodgrass, Sam},
  booktitle = {International Joint Conference on Artificial Intelligence},
  year      = {2016},
  pages     = {4028-4029},
  url       = {https://mlanthology.org/ijcai/2016/snodgrass2016ijcai-general/}
}