High-Fidelity Simulated Players for Interactive Narrative Planning
Abstract
Interactive narrative planning offers significant potential for creating adaptive gameplay experiences. While data-driven techniques have been devised that utilize player interaction data to induce policies for interactive narrative planners, they require enormously large gameplay datasets. A promising approach to addressing this challenge is creating simulated players whose behaviors closely approximate those of human players. In this paper, we propose a novel approach to generating high-fidelity simulated players based on deep recurrent highway networks and deep convolutional networks. Empirical results demonstrate that the proposed models significantly outperform the prior state-of-the-art in generating high-fidelity simulated player models that accurately imitate human players’ narrative interactions. Using the high-fidelity simulated player models, we show the advantage of more exploratory reinforcement learning methods for deriving generalizable narrative adaptation policies.
Cite
Text
Wang et al. "High-Fidelity Simulated Players for Interactive Narrative Planning." International Joint Conference on Artificial Intelligence, 2018. doi:10.24963/IJCAI.2018/540Markdown
[Wang et al. "High-Fidelity Simulated Players for Interactive Narrative Planning." International Joint Conference on Artificial Intelligence, 2018.](https://mlanthology.org/ijcai/2018/wang2018ijcai-high/) doi:10.24963/IJCAI.2018/540BibTeX
@inproceedings{wang2018ijcai-high,
title = {{High-Fidelity Simulated Players for Interactive Narrative Planning}},
author = {Wang, Pengcheng and Rowe, Jonathan P. and Min, Wookhee and Mott, Bradford W. and Lester, James C.},
booktitle = {International Joint Conference on Artificial Intelligence},
year = {2018},
pages = {3884-3890},
doi = {10.24963/IJCAI.2018/540},
url = {https://mlanthology.org/ijcai/2018/wang2018ijcai-high/}
}