The Complexity of Pure Maxmin Strategies in Two-Player Extensive-Form Games
Abstract
Extensive-form games model strategic interaction between players, with an emphasis on the sequential aspect of decision-making: players take turns to move until an ending is reached, and receive a reward according to which ending is reached. We study the complexity of computing the pure maxmin value for such games, i.e. the maximum reward that a player can guarantee by playing a pure strategy, whatever their opponents play. We focus on two-player and two-team games and perform a systematic study depending on the degree of imperfect information of each player or team: perfect information, perfect recall, or perfect recall for each agent in a team (which we call multi-agent perfect recall). For each combination, we settle the complexity of deciding whether the maxmin value is at least as high as a given threshold. We give a complete complexity picture for three orthogonal settings: games represented explicitly by their game tree; games represented compactly by game rules, for which we propose two new formalisms; games in which the set of strategies of the opponents is restricted to a known set of opponent models.
Cite
Text
Li et al. "The Complexity of Pure Maxmin Strategies in Two-Player Extensive-Form Games." Journal of Artificial Intelligence Research, 2025. doi:10.1613/JAIR.1.16872Markdown
[Li et al. "The Complexity of Pure Maxmin Strategies in Two-Player Extensive-Form Games." Journal of Artificial Intelligence Research, 2025.](https://mlanthology.org/jair/2025/li2025jair-complexity/) doi:10.1613/JAIR.1.16872BibTeX
@article{li2025jair-complexity,
title = {{The Complexity of Pure Maxmin Strategies in Two-Player Extensive-Form Games}},
author = {Li, Junkang and Zanuttini, Bruno and Ventos, Véronique},
journal = {Journal of Artificial Intelligence Research},
year = {2025},
pages = {241-284},
doi = {10.1613/JAIR.1.16872},
volume = {82},
url = {https://mlanthology.org/jair/2025/li2025jair-complexity/}
}