Piecemeal Learning of an Unknown Environment
Abstract
We introduce a new learning problem: learning a graph by piecemeal search , in which the learner must return every so often to its starting point (for refueling, say). We present two linear-time piecemeal-search algorithms for learning city-block graphs : grid graphs with rectangular obstacles.
Cite
Text
Betke et al. "Piecemeal Learning of an Unknown Environment." Machine Learning, 1995. doi:10.1007/BF00993411Markdown
[Betke et al. "Piecemeal Learning of an Unknown Environment." Machine Learning, 1995.](https://mlanthology.org/mlj/1995/betke1995mlj-piecemeal/) doi:10.1007/BF00993411BibTeX
@article{betke1995mlj-piecemeal,
title = {{Piecemeal Learning of an Unknown Environment}},
author = {Betke, Margrit and Rivest, Ronald L. and Singh, Mona},
journal = {Machine Learning},
year = {1995},
pages = {231-254},
doi = {10.1007/BF00993411},
volume = {18},
url = {https://mlanthology.org/mlj/1995/betke1995mlj-piecemeal/}
}