Playing Billiards in Version Space

Abstract

A ray-tracing method inspired by ergodic billiards is used to estimate the theoretically best decision rule for a given set of linear separable examples. For randomly distributed examples, the billiard estimate of the single Perceptron with best average generalization probability agrees with known analytic results, while for real-life classification problems, the generalization probability is consistently enhanced when compared to the maximal stability Perceptron.

Cite

Text

Rujan. "Playing Billiards in Version Space." Neural Computation, 1997. doi:10.1162/NECO.1997.9.1.99

Markdown

[Rujan. "Playing Billiards in Version Space." Neural Computation, 1997.](https://mlanthology.org/neco/1997/rujan1997neco-playing/) doi:10.1162/NECO.1997.9.1.99

BibTeX

@article{rujan1997neco-playing,
  title     = {{Playing Billiards in Version Space}},
  author    = {Rujan, Pal},
  journal   = {Neural Computation},
  year      = {1997},
  pages     = {99-122},
  doi       = {10.1162/NECO.1997.9.1.99},
  volume    = {9},
  url       = {https://mlanthology.org/neco/1997/rujan1997neco-playing/}
}