Bangs, Clicks, Snaps, Thuds and Whacks: An Architecture for Acoustic Transient Processing

Abstract

We propose a neuromorphic architecture for real-time processing of acoustic transients in analog VLSI. We show how judicious normalization of a time-frequency signal allows an elegant and robust implementation of a correlation algorithm. The algorithm uses binary multiplexing instead of analog-analog multiplication. This removes the need for analog storage and analog-multiplication. Simulations show that the resulting algorithm has the same out-of-sample classification performance (-93% correct) as a baseline template-matching algorithm.

Cite

Text

Pineda et al. "Bangs, Clicks, Snaps, Thuds and Whacks: An Architecture for Acoustic Transient Processing." Neural Information Processing Systems, 1996.

Markdown

[Pineda et al. "Bangs, Clicks, Snaps, Thuds and Whacks: An Architecture for Acoustic Transient Processing." Neural Information Processing Systems, 1996.](https://mlanthology.org/neurips/1996/pineda1996neurips-bangs/)

BibTeX

@inproceedings{pineda1996neurips-bangs,
  title     = {{Bangs, Clicks, Snaps, Thuds and Whacks: An Architecture for Acoustic Transient Processing}},
  author    = {Pineda, Fernando J. and Cauwenberghs, Gert and Edwards, R. Timothy},
  booktitle = {Neural Information Processing Systems},
  year      = {1996},
  pages     = {734-740},
  url       = {https://mlanthology.org/neurips/1996/pineda1996neurips-bangs/}
}