An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games
Abstract
We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact representation for multi-agent systems that we introduced in previous work. The algorithm is the first to compute equilibria both efficiently and exactly for a non-trivial class of graphical games.
Cite
Text
Littman et al. "An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games." Neural Information Processing Systems, 2001.Markdown
[Littman et al. "An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games." Neural Information Processing Systems, 2001.](https://mlanthology.org/neurips/2001/littman2001neurips-efficient/)BibTeX
@inproceedings{littman2001neurips-efficient,
title = {{An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games}},
author = {Littman, Michael L. and Kearns, Michael J. and Singh, Satinder P.},
booktitle = {Neural Information Processing Systems},
year = {2001},
pages = {817-823},
url = {https://mlanthology.org/neurips/2001/littman2001neurips-efficient/}
}