Predicting Dynamic Difficulty
Abstract
Motivated by applications in electronic games as well as teaching systems, we investigate the problem of dynamic difficulty adjustment. The task here is to repeatedly find a game difficulty setting that is neither `too easy' and bores the player, nor `too difficult' and overburdens the player. The contributions of this paper are ($i$) formulation of difficulty adjustment as an online learning problem on partially ordered sets, ($ii$) an exponential update algorithm for dynamic difficulty adjustment, ($iii$) a bound on the number of wrong difficulty settings relative to the best static setting chosen in hindsight, and ($iv$) an empirical investigation of the algorithm when playing against adversaries.
Cite
Text
Missura and Gärtner. "Predicting Dynamic Difficulty." Neural Information Processing Systems, 2011.Markdown
[Missura and Gärtner. "Predicting Dynamic Difficulty." Neural Information Processing Systems, 2011.](https://mlanthology.org/neurips/2011/missura2011neurips-predicting/)BibTeX
@inproceedings{missura2011neurips-predicting,
title = {{Predicting Dynamic Difficulty}},
author = {Missura, Olana and Gärtner, Thomas},
booktitle = {Neural Information Processing Systems},
year = {2011},
pages = {2007-2015},
url = {https://mlanthology.org/neurips/2011/missura2011neurips-predicting/}
}