Efficient Minimax Strategies for Square Loss Games

Abstract

We consider online prediction problems where the loss between the prediction and the outcome is measured by the squared Euclidean distance and its generalization, the squared Mahalanobis distance. We derive the minimax solutions for the case where the prediction and action spaces are the simplex (this setup is sometimes called the Brier game) and the $\ell_2$ ball (this setup is related to Gaussian density estimation). We show that in both cases the value of each sub-game is a quadratic function of a simple statistic of the state, with coefficients that can be efficiently computed using an explicit recurrence relation. The resulting deterministic minimax strategy and randomized maximin strategy are linear functions of the statistic.

Cite

Text

Koolen et al. "Efficient Minimax Strategies for Square Loss Games." Neural Information Processing Systems, 2014.

Markdown

[Koolen et al. "Efficient Minimax Strategies for Square Loss Games." Neural Information Processing Systems, 2014.](https://mlanthology.org/neurips/2014/koolen2014neurips-efficient/)

BibTeX

@inproceedings{koolen2014neurips-efficient,
  title     = {{Efficient Minimax Strategies for Square Loss Games}},
  author    = {Koolen, Wouter M. and Malek, Alan and Bartlett, Peter L},
  booktitle = {Neural Information Processing Systems},
  year      = {2014},
  pages     = {3230-3238},
  url       = {https://mlanthology.org/neurips/2014/koolen2014neurips-efficient/}
}