Unifying Count-Based Exploration and Intrinsic Motivation
Abstract
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into exploration bonuses and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.
Cite
Text
Bellemare et al. "Unifying Count-Based Exploration and Intrinsic Motivation." Neural Information Processing Systems, 2016.Markdown
[Bellemare et al. "Unifying Count-Based Exploration and Intrinsic Motivation." Neural Information Processing Systems, 2016.](https://mlanthology.org/neurips/2016/bellemare2016neurips-unifying/)BibTeX
@inproceedings{bellemare2016neurips-unifying,
title = {{Unifying Count-Based Exploration and Intrinsic Motivation}},
author = {Bellemare, Marc and Srinivasan, Sriram and Ostrovski, Georg and Schaul, Tom and Saxton, David and Munos, Remi},
booktitle = {Neural Information Processing Systems},
year = {2016},
pages = {1471-1479},
url = {https://mlanthology.org/neurips/2016/bellemare2016neurips-unifying/}
}