Marginal Utility for Planning in Continuous or Large Discrete Action Spaces
Abstract
Sample-based planning is a powerful family of algorithms for generating intelligent behavior from a model of the environment. Generating good candidate actions is critical to the success of sample-based planners, particularly in continuous or large action spaces. Typically, candidate action generation exhausts the action space, uses domain knowledge, or more recently, involves learning a stochastic policy to provide such search guidance. In this paper we explore explicitly learning a candidate action generator by optimizing a novel objective, marginal utility. The marginal utility of an action generator measures the increase in value of an action over previously generated actions. We validate our approach in both curling, a challenging stochastic domain with continuous state and action spaces, and a location game with a discrete but large action space. We show that a generator trained with the marginal utility objective outperforms hand-coded schemes built on substantial domain knowledge, trained stochastic policies, and other natural objectives for generating actions for sampled-based planners.
Cite
Text
Ahmad et al. "Marginal Utility for Planning in Continuous or Large Discrete Action Spaces." Neural Information Processing Systems, 2020.Markdown
[Ahmad et al. "Marginal Utility for Planning in Continuous or Large Discrete Action Spaces." Neural Information Processing Systems, 2020.](https://mlanthology.org/neurips/2020/ahmad2020neurips-marginal/)BibTeX
@inproceedings{ahmad2020neurips-marginal,
title = {{Marginal Utility for Planning in Continuous or Large Discrete Action Spaces}},
author = {Ahmad, Zaheen and Lelis, Levi and Bowling, Michael},
booktitle = {Neural Information Processing Systems},
year = {2020},
url = {https://mlanthology.org/neurips/2020/ahmad2020neurips-marginal/}
}