Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
Abstract
In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, $\gamma$-discounted), allowing in particular for the introduction of an additional common noise. We first present a theoretical convergence analysis of the continuous time Fictitious Play process and prove that the induced exploitability decreases at a rate $O(\frac{1}{t})$. Such analysis emphasizes the use of exploitability as a relevant metric for evaluating the convergence towards a Nash equilibrium in the context of Mean Field Games. These theoretical contributions are supported by numerical experiments provided in either model-based or model-free settings. We provide hereby for the first time converging learning dynamics for Mean Field Games in the presence of common noise.
Cite
Text
Perrin et al. "Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications." Neural Information Processing Systems, 2020.Markdown
[Perrin et al. "Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications." Neural Information Processing Systems, 2020.](https://mlanthology.org/neurips/2020/perrin2020neurips-fictitious/)BibTeX
@inproceedings{perrin2020neurips-fictitious,
title = {{Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications}},
author = {Perrin, Sarah and Perolat, Julien and Lauriere, Mathieu and Geist, Matthieu and Elie, Romuald and Pietquin, Olivier},
booktitle = {Neural Information Processing Systems},
year = {2020},
url = {https://mlanthology.org/neurips/2020/perrin2020neurips-fictitious/}
}