GAUDI: A Neural Architect for Immersive 3D Scene Generation
Abstract
We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach, where we first optimize a latent representation that disentangles radiance fields and camera poses. This latent representation is then used to learn a generative model that enables both unconditional and conditional generation of 3D scenes. Our model generalizes previous works that focus on single objects by removing the assumption that the camera pose distribution can be shared across samples. We show that GAUDI obtains state-of-the-art performance in the unconditional generative setting across multiple datasets and allows for conditional generation of 3D scenes given conditioning variables like sparse image observations or text that describes the scene.
Cite
Text
Bautista et al. "GAUDI: A Neural Architect for Immersive 3D Scene Generation." Neural Information Processing Systems, 2022.Markdown
[Bautista et al. "GAUDI: A Neural Architect for Immersive 3D Scene Generation." Neural Information Processing Systems, 2022.](https://mlanthology.org/neurips/2022/bautista2022neurips-gaudi/)BibTeX
@inproceedings{bautista2022neurips-gaudi,
title = {{GAUDI: A Neural Architect for Immersive 3D Scene Generation}},
author = {Bautista, Miguel Angel and Guo, Pengsheng and Abnar, Samira and Talbott, Walter and Toshev, Alexander and Chen, Zhuoyuan and Dinh, Laurent and Zhai, Shuangfei and Goh, Hanlin and Ulbricht, Daniel and Dehghan, Afshin and Susskind, Joshua},
booktitle = {Neural Information Processing Systems},
year = {2022},
url = {https://mlanthology.org/neurips/2022/bautista2022neurips-gaudi/}
}