Exploration via Planning for Information About the Optimal Trajectory
Abstract
Many potential applications of reinforcement learning (RL) are stymied by the large numbers of samples required to learn an effective policy. This is especially true when applying RL to real-world control tasks, e.g. in the sciences or robotics, where executing a policy in the environment is costly. In popular RL algorithms, agents typically explore either by adding stochasticity to a reward-maximizing policy or by attempting to gather maximal information about environment dynamics without taking the given task into account. In this work, we develop a method that allows us to plan for exploration while taking both the task and the current knowledge about the dynamics into account. The key insight to our approach is to plan an action sequence that maximizes the expected information gain about the optimal trajectory for the task at hand. We demonstrate that our method learns strong policies with 2x fewer samples than strong exploration baselines and 200x fewer samples than model free methods on a diverse set of low-to-medium dimensional control tasks in both the open-loop and closed-loop control settings.
Cite
Text
Mehta et al. "Exploration via Planning for Information About the Optimal Trajectory." Neural Information Processing Systems, 2022.Markdown
[Mehta et al. "Exploration via Planning for Information About the Optimal Trajectory." Neural Information Processing Systems, 2022.](https://mlanthology.org/neurips/2022/mehta2022neurips-exploration/)BibTeX
@inproceedings{mehta2022neurips-exploration,
title = {{Exploration via Planning for Information About the Optimal Trajectory}},
author = {Mehta, Viraj and Char, Ian and Abbate, Joseph and Conlin, Rory and Boyer, Mark and Ermon, Stefano and Schneider, Jeff G. and Neiswanger, Willie},
booktitle = {Neural Information Processing Systems},
year = {2022},
url = {https://mlanthology.org/neurips/2022/mehta2022neurips-exploration/}
}