FNeVR: Neural Volume Rendering for Face Animation

Abstract

Face animation, one of the hottest topics in computer vision, has achieved a promising performance with the help of generative models. However, it remains a critical challenge to generate identity preserving and photo-realistic images due to the sophisticated motion deformation and complex facial detail modeling. To address these problems, we propose a Face Neural Volume Rendering (FNeVR) network to fully explore the potential of 2D motion warping and 3D volume rendering in a unified framework. In FNeVR, we design a 3D Face Volume Rendering (FVR) module to enhance the facial details for image rendering. Specifically, we first extract 3D information with a well designed architecture, and then introduce an orthogonal adaptive ray-sampling module for efficient rendering. We also design a lightweight pose editor, enabling FNeVR to edit the facial pose in a simple yet effective way. Extensive experiments show that our FNeVR obtains the best overall quality and performance on widely used talking-head benchmarks.

Cite

Text

Zeng et al. "FNeVR: Neural Volume Rendering for Face Animation." Neural Information Processing Systems, 2022.

Markdown

[Zeng et al. "FNeVR: Neural Volume Rendering for Face Animation." Neural Information Processing Systems, 2022.](https://mlanthology.org/neurips/2022/zeng2022neurips-fnevr/)

BibTeX

@inproceedings{zeng2022neurips-fnevr,
  title     = {{FNeVR: Neural Volume Rendering for Face Animation}},
  author    = {Zeng, Bohan and Liu, Boyu and Li, Hong and Liu, Xuhui and Liu, Jianzhuang and Chen, Dapeng and Peng, Wei and Zhang, Baochang},
  booktitle = {Neural Information Processing Systems},
  year      = {2022},
  url       = {https://mlanthology.org/neurips/2022/zeng2022neurips-fnevr/}
}