Template-Free Articulated Gaussian Splatting for Real-Time Reposable Dynamic View Synthesis

Abstract

While novel view synthesis for dynamic scenes has made significant progress, capturing skeleton models of objects and re-posing them remains a challenging task. To tackle this problem, in this paper, we propose a novel approach to automatically discover the associated skeleton model for dynamic objects from videos without the need for object-specific templates. Our approach utilizes 3D Gaussian Splatting and superpoints to reconstruct dynamic objects. Treating superpoints as rigid parts, we can discover the underlying skeleton model through intuitive cues and optimize it using the kinematic model. Besides, an adaptive control strategy is applied to avoid the emergence of redundant superpoints. Extensive experiments demonstrate the effectiveness and efficiency of our method in obtaining re-posable 3D objects. Not only can our approach achieve excellent visual fidelity, but it also allows for the real-time rendering of high-resolution images.

Cite

Text

Wan et al. "Template-Free Articulated Gaussian Splatting for Real-Time Reposable Dynamic View Synthesis." Neural Information Processing Systems, 2024. doi:10.52202/079017-1980

Markdown

[Wan et al. "Template-Free Articulated Gaussian Splatting for Real-Time Reposable Dynamic View Synthesis." Neural Information Processing Systems, 2024.](https://mlanthology.org/neurips/2024/wan2024neurips-templatefree/) doi:10.52202/079017-1980

BibTeX

@inproceedings{wan2024neurips-templatefree,
  title     = {{Template-Free Articulated Gaussian Splatting for Real-Time Reposable Dynamic View Synthesis}},
  author    = {Wan, Diwen and Wang, Yuxiang and Lu, Ruijie and Zeng, Gang},
  booktitle = {Neural Information Processing Systems},
  year      = {2024},
  doi       = {10.52202/079017-1980},
  url       = {https://mlanthology.org/neurips/2024/wan2024neurips-templatefree/}
}