SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation
Abstract
We present a novel approach for digitizing real-world objects by estimating their geometry, material properties, and environmental lighting from a set of posed images with fixed lighting. Our method incorporates into Neural Radiance Field (NeRF) pipelines the split sum approximation used with image-based lighting for real-time physically based rendering. We propose modeling the scene's lighting with a single scene-specific MLP representing pre-integrated image-based lighting at arbitrary resolutions. We accurately model pre-integrated lighting by exploiting a novel regularizer based on efficient Monte Carlo sampling. Additionally, we propose a new method of supervising self-occlusion predictions by exploiting a similar regularizer based on Monte Carlo sampling. Experimental results demonstrate the efficiency and effectiveness of our approach in estimating scene geometry, material properties, and lighting. Our method attains state-of-the-art relighting quality after only ${\sim}1$ hour of training in a single NVIDIA A100 GPU.
Cite
Text
Zarzar and Ghanem. "SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation." Neural Information Processing Systems, 2024. doi:10.52202/079017-0222Markdown
[Zarzar and Ghanem. "SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation." Neural Information Processing Systems, 2024.](https://mlanthology.org/neurips/2024/zarzar2024neurips-splitnerf/) doi:10.52202/079017-0222BibTeX
@inproceedings{zarzar2024neurips-splitnerf,
title = {{SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation}},
author = {Zarzar, Jesus and Ghanem, Bernard},
booktitle = {Neural Information Processing Systems},
year = {2024},
doi = {10.52202/079017-0222},
url = {https://mlanthology.org/neurips/2024/zarzar2024neurips-splitnerf/}
}