Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World Trifinger
Abstract
We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator. We show empirical benefits, both in simulation and sim-to-real transfer, of using keypoints as opposed to position+quaternion representations for the object pose in 6-DoF for policy observations and in reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies along with the keypoint representation of the pose of the manipulated object, we achieve a high success rate of 83\% on a remote TriFinger system maintained by the organizers of the Real Robot Challenge. With the aim of assisting further research in learning in-hand manipulation, we make the codebase of our system, along with trained checkpoints that come with billions of steps of experience available, at \url{https://sites.google.com/view/s2r2}
Cite
Text
Allshire et al. "Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World Trifinger." NeurIPS 2021 Workshops: DeepRL, 2021.Markdown
[Allshire et al. "Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World Trifinger." NeurIPS 2021 Workshops: DeepRL, 2021.](https://mlanthology.org/neuripsw/2021/allshire2021neuripsw-transferring/)BibTeX
@inproceedings{allshire2021neuripsw-transferring,
title = {{Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World Trifinger}},
author = {Allshire, Arthur and Mittal, Mayank and Lodaya, Varun and Makoviychuk, Viktor and Makoviichuk, Denys and Widmaier, Felix and Wuthrich, Manuel and Bauer, Stefan and Handa, Ankur and Garg, Animesh},
booktitle = {NeurIPS 2021 Workshops: DeepRL},
year = {2021},
url = {https://mlanthology.org/neuripsw/2021/allshire2021neuripsw-transferring/}
}