Variational Bayes Gaussian Splatting

Abstract

3D Gaussian Splatting has shown that mixture models can be used to represent high-dimensional data, such as 3D scene representations. Currently, the most prevalent method for optimizing these models is by backpropagating gradients of an image reconstruction loss through a differentiable rendering pipeline. These methods are susceptible to catastrophic forgetting in many real-world situations, where data is continually gathered through sensory observations. This paper proposes Variational Bayes Gaussian Splatting (VBGS), where we cast learning as variational inference over model parameters. Through conjugacy of the multivariate Gaussian, we find a closed-form update rule for the variational posterior, which allows us to continually apply updates from partial data, using only a single update step for each observation.

Cite

Text

Van de Maele et al. "Variational Bayes Gaussian Splatting." NeurIPS 2024 Workshops: BDU, 2024.

Markdown

[Van de Maele et al. "Variational Bayes Gaussian Splatting." NeurIPS 2024 Workshops: BDU, 2024.](https://mlanthology.org/neuripsw/2024/demaele2024neuripsw-variational/)

BibTeX

@inproceedings{demaele2024neuripsw-variational,
  title     = {{Variational Bayes Gaussian Splatting}},
  author    = {Van de Maele, Toon and Catal, Ozan and Tschantz, Alexander and Buckley, Christopher and Verbelen, Tim},
  booktitle = {NeurIPS 2024 Workshops: BDU},
  year      = {2024},
  url       = {https://mlanthology.org/neuripsw/2024/demaele2024neuripsw-variational/}
}