A New Pruning Method for Solving Decision Trees and Game Trees

Abstract

The main goal of this paper is to describe a new pruning method for solving decision trees and game trees. The pruning method for decision trees suggests a slight variant of decision trees that we call scenario trees. In scenario trees, we do not need a conditional probability for each edge emanating from a chance node. Instead, we require a joint probability for each path from the root node to a leaf node. We compare the pruning method to the traditional rollback method for decision trees and game trees. For problems that require Bayesian revision of probabilities, a scenario tree representation with the pruning method is more efficient than a decision tree representation with the rollback method. For game trees, the pruning method is more efficient than the rollback method.

Cite

Text

Shenoy. "A New Pruning Method for Solving Decision Trees and Game Trees." Conference on Uncertainty in Artificial Intelligence, 1995.

Markdown

[Shenoy. "A New Pruning Method for Solving Decision Trees and Game Trees." Conference on Uncertainty in Artificial Intelligence, 1995.](https://mlanthology.org/uai/1995/shenoy1995uai-new/)

BibTeX

@inproceedings{shenoy1995uai-new,
  title     = {{A New Pruning Method for Solving Decision Trees and Game Trees}},
  author    = {Shenoy, Prakash P.},
  booktitle = {Conference on Uncertainty in Artificial Intelligence},
  year      = {1995},
  pages     = {482-490},
  url       = {https://mlanthology.org/uai/1995/shenoy1995uai-new/}
}