Graphical Models for Game Theory
Abstract
We introduce a compact graph-theoretic representation for multi-party game theory. Our main result is a provably correct and efficient algorithm for computing approximate Nash equilibria in one-stage games represented by trees or sparse graphs.
Cite
Text
Kearns et al. "Graphical Models for Game Theory." Conference on Uncertainty in Artificial Intelligence, 2001.Markdown
[Kearns et al. "Graphical Models for Game Theory." Conference on Uncertainty in Artificial Intelligence, 2001.](https://mlanthology.org/uai/2001/kearns2001uai-graphical/)BibTeX
@inproceedings{kearns2001uai-graphical,
title = {{Graphical Models for Game Theory}},
author = {Kearns, Michael J. and Littman, Michael L. and Singh, Satinder},
booktitle = {Conference on Uncertainty in Artificial Intelligence},
year = {2001},
pages = {253-260},
url = {https://mlanthology.org/uai/2001/kearns2001uai-graphical/}
}