Improving Realism of 3D Texture Using Component Based Modeling

Cite

Text

Kherada et al. "Improving Realism of 3D Texture Using Component Based Modeling." IEEE/CVF Winter Conference on Applications of Computer Vision, 2012. doi:10.1109/WACV.2012.6163034

Markdown

[Kherada et al. "Improving Realism of 3D Texture Using Component Based Modeling." IEEE/CVF Winter Conference on Applications of Computer Vision, 2012.](https://mlanthology.org/wacv/2012/kherada2012wacv-improving/) doi:10.1109/WACV.2012.6163034

BibTeX

@inproceedings{kherada2012wacv-improving,
  title     = {{Improving Realism of 3D Texture Using Component Based Modeling}},
  author    = {Kherada, Siddharth and Pandey, Prateek and Namboodiri, Anoop M.},
  booktitle = {IEEE/CVF Winter Conference on Applications of Computer Vision},
  year      = {2012},
  pages     = {41-47},
  doi       = {10.1109/WACV.2012.6163034},
  url       = {https://mlanthology.org/wacv/2012/kherada2012wacv-improving/}
}