End-to-End Chinese Landscape Painting Creation Using Generative Adversarial Networks
Abstract
Current GAN-based art generation methods produce unoriginal artwork due to their dependence on conditional input. Here, we propose Sketch-And-Paint GAN (SAPGAN), the first model which generates Chinese landscape paintings from end to end, without conditional input. SAPGAN is composed of two GANs: SketchGAN for generation of edge maps, and PaintGAN for subsequent edge-to-painting translation. Our model is trained on a new dataset of traditional Chinese landscape paintings never before used for generative research. A 242-person Visual Turing Test study reveals that SAPGAN paintings are mistaken as human artwork with 55% frequency, significantly outperforming paintings from baseline GANs. Our work lays a groundwork for truly machine-original art generation.
Cite
Text
Xue. "End-to-End Chinese Landscape Painting Creation Using Generative Adversarial Networks." Winter Conference on Applications of Computer Vision, 2021.Markdown
[Xue. "End-to-End Chinese Landscape Painting Creation Using Generative Adversarial Networks." Winter Conference on Applications of Computer Vision, 2021.](https://mlanthology.org/wacv/2021/xue2021wacv-endtoend/)BibTeX
@inproceedings{xue2021wacv-endtoend,
title = {{End-to-End Chinese Landscape Painting Creation Using Generative Adversarial Networks}},
author = {Xue, Alice},
booktitle = {Winter Conference on Applications of Computer Vision},
year = {2021},
pages = {3863-3871},
url = {https://mlanthology.org/wacv/2021/xue2021wacv-endtoend/}
}